autowalk does not stop at items

the auto[w]alk command needs some tweaking. Currently it will pass over items and keep walking.

Id #32617 | Release: None | Updated: Feb 13, 2013 at 3:43 AM by chrisgwilliams | Created: Apr 23, 2012 at 12:48 PM by chrisgwilliams

Add Menu(sample code included)

The graphics.vb file(attached) has 3 methods that: Draw a rectangle on the console Draw a filled rectangle on the console draw a menu on the console A. You can tell it to alternate background ...

Id #19622 | Release: None | Updated: Feb 13, 2013 at 3:43 AM by kevdog114 | Created: Nov 17, 2008 at 1:12 AM by kevdog114

Unhandled Exception

Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object. at HA.m_MiscRoutines.CheckForMonster(Int16 intX, Int16 intY, Int16 intZ, Int16 Direction...

Id #16059 | Release: None | Updated: Feb 13, 2013 at 3:43 AM by jgalley | Created: Apr 11, 2008 at 3:02 AM by jgalley

Trolls should not regenerate all damage types

Trolls regenerate all damage, but should not regenerate fire, acid or magic damage. We need to add a separate damage counter to the Troll class to support this, and then change the regeneration cod...

Id #3914 | Release: None | Updated: Feb 13, 2013 at 3:43 AM by chrisgwilliams | Created: Oct 1, 2006 at 12:37 AM by chrisgwilliams

Overland encounters

The overland map currently has no encounters. Random encounters should occur on the overland map and cause it to zoom in to a wilderness tactical screen.

Id #2592 | Release: None | Updated: Feb 13, 2013 at 3:43 AM by chrisgwilliams | Created: Aug 25, 2006 at 4:48 PM by chrisgwilliams

Encumbrance System Needed

Most (if not all) items already have weights assigned.   The game needs an encumbrance system that uses the existing weights and limits character actions based on strength & magic items versus amo...

Id #2583 | Release: None | Updated: Feb 13, 2013 at 3:43 AM by thorkia | Created: Aug 25, 2006 at 2:59 PM by chrisgwilliams

Alternate Character Generation method

Currently character attributes are assigned by random number generation (simulated dice rolling.)   An alternative would be a point based system, with scaling point costs based on the attribute val...

Id #2381 | Release: None | Updated: Feb 13, 2013 at 3:43 AM by chrisgwilliams | Created: Aug 21, 2006 at 10:26 PM by chrisgwilliams

Message when entering first level of dungeon.

When entering a dungeon for the first time, you receive the message "You go down the stairs... will it ever end?"   This message should read "You go down the stairs..." on the first level and "You ...

Id #2272 | Release: None | Updated: Feb 13, 2013 at 3:43 AM by chrisgwilliams | Created: Aug 18, 2006 at 2:21 AM by chrisgwilliams

Help Screen needs updating

When you press ? to display the help screen, the section for '<' and '>' reads "ascend stairs" and "descend stairs" respectively.   There should also be a mention of "exit town" and "enter town" r...

Id #2270 | Release: None | Updated: Feb 13, 2013 at 3:43 AM by chrisgwilliams | Created: Aug 18, 2006 at 1:22 AM by chrisgwilliams

Disconnected Rooms in dungeon generation

Sometimes the dungeon generator creates a level which contains rooms that are not accessible by any normal means.   If the hero does not start in one of these rooms, it is generally a harmless and...

Id #2203 | Release: None | Updated: Feb 13, 2013 at 3:43 AM by chrisgwilliams | Created: Aug 16, 2006 at 4:48 PM by chrisgwilliams